6.1 Bibliographie 129 Tasajärvi, Lassi (2004a): »A Brief History of the Demoscene_« in: ders. (Hg.): »De-moscene: the art of real-time«, S. 11–32. Helsinki Tasajärvi, Lassi (2004b): »Let it beep (Case: Tracker Music)« in: ders. (Hg.): »De-moscene: the art of real-time«, S. 33–35. Helsinki Tasajärvi, Lassi (2004c): »Utilising a handheld toy from the past.« in: ders. (Hg.): »De-moscene: the art of real-time«, S. 37–44. Helsinki Taylor, Brad (2000a): »Delta modulation channel tutorial 1.0« URL: http://web.textfiles.com/games/dmc.txt (27.10.2004) Taylor, Brad (2000b): »The NES sound channel guide 1.8« URL: http://web.textfiles.com/games/nessound.txt (27.10.2004) Toynbee, Jason (2000): »Making Popular Music«, New York Tozuka, Yoshikazu (1999): »Video Game Music« (jp., ISBN 4-89369-707-2), Tokyo Trixter (o. J.): »IBM PC Ramblings« URL: http://www.oldskool.org/sound/pc (28.10.2004) Turcan, Peter/Wasson, Mike (2004): »Fundamentals of Audio and Video Programming for Games«, Redmond Vawter, Noah (o. J.): »Home Video Game Console Sound Chip Round-Up compiled by shifty@gweep.net« URL: http://www.gweep.net/~shifty/txt/videogamemusic.txt (27.10.2004) 2004) Vogel, James/Scrimshaw, Nevin B. (1984): »Commodore 64 Musik-Buch«, Basel Vosburgh, Matthew (o. J.): »The Complete Works of Rob Hubbard: Interview by Elec-tronic Music Maker« URL: http://www.freenetpages.co.uk/hp/tcworh/int_elec.htm (10.05.2005) Wetzke, Jürgen (2000): »Digital Sound and Music in Computer Games« URL: http://www.tu-chemnitz.de/phil/hypertexte/gamesound/ (26.10.2004) Whalen, Zach (2004): »Play Along -– An Approach to Videogame Music« URL: http://www.gamestudies.org/0401/whalen/ (25.01.2004) Wing, Eric (o. J.): »The History of PC Game Midi« URL: http://www.queststudios.com/quest/midi.html (28.10.2004) Wireman, Casey (2003): »Sound Formats and Their Uses in Games« URL: http://www.gamedev.net/reference/articles/article1902.asp (28.10.2004) Wirsig, Christian (2003): »Das große Lexikon der Computerspiele«, Berlin