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In our theory of music, the concept of anticipation hierarchies will be crucial. We shall argue that, for deep mathematical reasons, such hierarchies have a role corresponding to the 3D shape primitives of mechanical CAD. Therefore it will be useful here to illustrate our theory of geometry with three-dimensional shape. For example, consider the structure of a cylinder. The standard group-theoretic description of a cylinder is
where For us, the problem with this expression is that it does not give a generative description of the cylinder. In computer vision and graphics, cylinders are described generatively as the sweeping of the circular cross-section along the axis, as shown in figure 9. To our knowledge, the group of this sweeping structure has never been given. We propose that the appropriate group is:
Notice that it uses the wreath-product operation
We conclude this section by stating, more precisely, the principle of the maximization of transfer. It says two things: Given a data set: (1) Generate the set by maximizing re-use of the parts of the generative sequence; i.e., maximize the height of the wreath product. (2) However, make the height non-spurious; i.e., do not introduce levels where there are no detectable distinguishabilities in the data set. This second condition relates to the theory of recoverability (section 14), |